Shogun 2: Total War is the long-awaited follow-up to the original PC game in the Total War turn-based Strategy franchise, Shogun: Total War. In it players assume the leadership of one of several warring provinces in a historically correct rendition of Medieval Japan simultaneously cursed by warfare and blessed with new wealth following the fall of the Ashikaga Shogunate. Using the natural and political resources available, as well as the strengths of their Samurai and peasant units, players eliminate enemies by all means possible as they seek to become the next shogun and extend their power over the whole of Japan. Additional features include: leveling of the player character, hero units and standard units, realistically varied AI responses and both competitive and cooperative online multiplayer support. Shogun 2 Total War Fall of the Samurai: THE END OF THE SAMURAI ERA, THE DAWN OF AN EMPIRE The standalone expansion to the award winning Total War: SHOGUN 2 explores the conflict between the Imperial throne and the last Shogunate in 19th century Japan, 400 years after the events of the original game - a dramatic clash of traditional Samurai culture with the explosive power of modern weaponry. Guide ancient Japan into the modern age, as the arrival of America, Britain and France incites a ferocious civil war which will decide the future of the nation. Features: Dramatic 19th century Japan setting Based on the backdrop of the Boshin War period, the new campaign starts in 1864, a time of growing resentment against Western colonial power and influence. As Japan began to modernise and industrialise, the inevitable social and economic changes led to increasingly militant nationalism and antipathy towards the Shogunate. 6 new playable clans Play as a clan supporting the Imperial throne, or the last Shogunate: Shogunate clans: Aizu, Nagaoka, Jozai Imperial clans: Choshu, Satsuma, Tosa New foreign powers The American, British and French nations played an important part in the story of the Boshin war and your relations with these foreign powers will be integral to unit recruitment and to advancing your technology trees. New 19th century Japan campaign map The new island of Ezo extends the SHOGUN 2 campaign map northwards. Fully refreshed towns and other campaign map features reflect the different time period, with railways making their first appearance in a Total War title. Railway lines on the campaign map Develop your own railway network to move armies and agents between your regions. Railways can be sabotaged and transport can be blocked by enemy armies who take control of parts of the line or railway stations. 39 new land units Including modern ranged units - such as the Gatling gun and Armstrong gun - controllable in a new first-person mode. New units can also be recruited from foreign powers, including the British Royal Marines, US Marine Corps and French Marines. 10 new naval unit types with a total of 21 ships New steam-powered warships, heavily armed with modern artillery. Foreign ironclad ships can also be purchased, including the Warrior-class ironclad. New port siege battle type This new battle type triggers when attempting a naval assault on an occupied enemy port. The attacking fleet must sail into the harbour and capture the port, running the gauntlet of coastal gun defenses. New land and sea unit interactions During a land battle, armies can call in offshore artillery support barrages. Conversely, coastal gun emplacements can target enemy ships during port siege battles, when ending their turn within the range of upgraded coastal defenses. Campaign map bombardments: offshore naval units can bombard armies and cities in adjacent coastal areas on the campaign map itself. 3 new agent types The Foreign Veteran, the Ishin Shishi and the Shinshengumi. Each new agent has its own skill tree. Ninja and Geisha agents have had their skill trees updated. Improved siege battle mechanics New upgradable tower defences can be built with a specific defence specialty: archery, matchlock or Gatling gun. 4 new historical battles Fight in 4 brand-new dramatic portrayals of the major historical battles of the Boshin War. Multiplayer 2.0 New Conquest map reflecting the 19th century setting Brand-new Fall of the Samurai avatar, including: Over 40 new retainers Over 30 new armour pieces New 19th century avatar skill tree Multiple avatars: players can enjoy multiple careers and progression across Shogun 2 and Fall of The Samurai Shogun 2 Total War Rise of the Samurai: Rise of The Samurai is a brand new, independent campaign for Total War: SHOGUN 2. Set 400 years before the dramatic civil war depicted in SHOGUN 2, the "Rise of The Samurai" campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families. It culminated in the first Shogunate, and the rise of the Samurai as the ruling class. Key Features Play a brand new and independent campaign for SHOGUN 2 set in 12th century Japan. The Rise of The Samurai campaign can be played in single-player mode as well as multiplayer versus or co-op modes. 3 new families divided into 6 playable clans Each clan has its own unique set of traits, giving it a distinctive feel and play-style. 16 new land units spread across swordsmen, spearmen, archers, and cavalry. These include: Foot Samurai - Masters of bow and sword, these Samurai are deadly at range or in melee. They may not be the most numerous units, but they are perhaps the most effective. Also protected by distinctive Gempei-period armour which gives excellent protection at range and in melee. Sword Attendants - Armed with huge two-handed swords, these fearsome warriors can carve a bloody path in melee. 4 new Hero units - the Naginata Warrior Monk Hero, the Tetsubo Warrior Monk Hero, the Mounted Samurai Hero and the Onna Bushi Heroine. Onna Bushi Heroine - Armed with Naginata and bow, these female Samurai are versatile cavalry units who excel in melee. Do not doubt the courage of a woman… Tetsubo Warrior Monk Hero - armed with iron-studded clubs, these Monks are devastating in melee as they bash their way through their foes. 10 new naval units and 3 new naval special abilities ("Banzai!," "Whistling Arrows" and "Rally") 4 new agent types with their own unique skill trees: The Shirabyoshi uses seduction to convince her target to join her family's cause, and to distract enemy armies. She is also able to entertain the nobles of friendly towns in order to boost their growth and entertain friendly generals in the field, which increases their loyalty to the family and counteracts the efforts of enemy agents attempting to bribe or seduce them into changing sides. The Junsatsushi can request the allegiance of neutral and enemy castle towns, along with any forces garrisoned there. He ensures loyalty and obedience from friendly generals, increases income by preventing corruption, and keeps your castle towns and armies safe from enemy subterfuge when stationed there. He can also pay off rival agents. The Monomi acts as an assassin, spy, saboteur and scout. He can establish spy networks within your castle towns, which increases the chances of discovering any rival agents and armies that may be hiding within a province. The Sou can inspire a friendly army or pacify an angry populace with his enlightened rhetoric. Likewise, he can demoralise an enemy force, reduce the chances of successful bribery, indoctrinate enemy agents and cause them to retire, or incite an enemy population to revolt. New historical scenario - the Battle of Anegawa (1570).